// Npc: /d/shaolin/npc/seng-bing1.c
// Date: YZC 96/01/19

inherit NPC;


void create()
{
    set_name("护林僧兵", ({
        "seng bing",
        "seng",
        "bing",
    }));
    set("long",
        "他是一位身材高大的青年僧人，两臂粗壮，膀阔腰圆。他手持兵\n"
        "刃，身穿一袭白布镶边袈裟，似乎有一身武艺。\n"
    );

    set("gender", "男性");
    set("attitude", "aggressive");
    set("class", "bonze");

    set("age", 20);
    set("shen_type", 1);
    set("str", 20);
    set("int", 20);
    set("con", 20);
    set("dex", 20);
    set("max_qi", 500);
    set("max_jing", 300);
    set("neili", 500);
    set("max_neili", 500);
    set("pursuer", 1);
    set("combat_exp", 2000);
    set("score", 1);

    set_skill("force", 30);
    set_skill("hunyuan-yiqi", 30);
    set_skill("dodge", 30);
    set_skill("shaolin-shenfa", 30);
    set_skill("unarmed", 30);
    set_skill("banruo-zhang", 30);
    set_skill("parry", 30);
    set_skill("blade", 30);
    set_skill("cibei-dao", 30);

    map_skill("force", "hunyuan-yiqi");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("unarmed", "banruo-zhang");
    map_skill("parry", "cibei-dao");
    map_skill("blade", "cibei-dao");

    setup();

    carry_object("/d/shaolin/obj/jiedao")->wield();
    carry_object("/d/shaolin/obj/cloth")->wear();
}


void init()
{
    object ob = this_player();

    ::init();

    if (interactive(ob))
    {
        remove_call_out("kill_ob");
        call_out("kill_ob", 1, ob);
    }
}
